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Dragon

This project presents a 3D model of a dragon, created using 3Ds Max and Zbrush for modeling and sculpting, and finished in Photoshop for editing and final touches. The goal was to design a mythical creature with a high level of detail, while maintaining a realistic and dynamic aesthetic.
Creation Process:
Base Modeling: The initial block was made in 3Ds Max, where the basic geometry of the dragon's body was established, focusing on the anatomy and general proportions.
Detail Sculpting: In Zbrush, I worked on the skin, scales, horns and other complex textures, using custom brushes to give a detailed and organic finish.
Texturing: Once the sculpting was finished, texture maps were applied with a focus on realism, taking advantage of displacement and normal maps to accentuate details.
Post-production: The render was taken to Photoshop to make color adjustments, lighting correction, and add visual effects that highlighted the final design, achieving a more cinematic finish.
The result is a dragon with an imposing appearance, with details that stand out in its textures and a presentation that seeks to convey a sense of fantastic realism.

Dragon of the Illegitimate Crown

Dragon of the Illegitimate Crown